![skyrim error bfloatpointrendertarget=1 skyrim error bfloatpointrendertarget=1](https://i.ytimg.com/vi/xU3YvEcU-lg/maxresdefault.jpg)
or result in a massive impact on performance. and on some video cards depending on the resolution and of course other factors can either have very little impact on fps. It increases the range of it's dynamic level significantly. This effects the Floating Point Shaders from FP12/16 to FP24 or potentially higher. 2-5 more FPS, and a small difference in water reflections shinyness.Īaron Clark Posts: 3439 Joined: Fri 2:23 pm So having bFloatPointRenderTarget=0 is recommended.
#SKYRIM ERROR BFLOATPOINTRENDERTARGET=1 FREE#
If you think you can capture more "interesting" screens, feel free to actually contribute. Water reflections though, a noticable difference, which I showed in my comparison screen.
![skyrim error bfloatpointrendertarget=1 skyrim error bfloatpointrendertarget=1](https://i.ytimg.com/vi/Bl1wjhPGFUM/maxresdefault.jpg)
No difference at all, so I think you're wrong about that. I just compared magic effects and fire animations. A higher precision will allow for more smoothness in an effect, because of a reduced error propagation. The difference between using integer and floating point numbers for such effects is the precision with which they get calculated. Magic effects, water reflections and refractions and heat refractions. The option should change the quality of the fire animation and other similiar effects. There is a small fire just next to the horse's head. Take a close look at your second example. From what I understand is the option important to the shader quality and will therefore not change much visually when you only look at static objects like the landscape or the town houses. You have picked two rather uninteresting scenes. Definitely worth making sure bFloatPointRenderTarget=0 in my opinion, unless you have ENB then you must have it on 1.ĬHangohh BOyy Posts: 3462 Joined: Mon 12:12 pm You can save a lot of FPS on this with just a slight visual difference. Here's a comparison showing both FPS and shinyness difference: The biggest change is shinyness on water. Shinyness on objects is minimally changed. That's pretty much.Ģ) When bFloatPointRenderTarget=1, shinyness on certain things is changed. Now, to get the point, bFloatPointRenderTarget has a minimal difference in general, but there are some thing that change.ĭefault value is bFloatPointRenderTarget=0.Ĭhanged value is bFloatPointRenderTarget=1.ġ) When bFloatPointRenderTarget=1, FPS is lowered (on my GTX 260 card) by 2-5 FPS depending on where I am. If this is old news to you, then I'm sorry, but it's completely news to meįirstly, I have to say that if you have ENB series, you MUST have bFloatPointRenderTarget=1. That is why I made this thread, to enlighten people what I just found out. I've heard other people saying that there is practically no difference, neither performance-wise nor visually. After some tweaking and testing, I finally found out what bFloatPointRenderTarget actually does.